Voice mail

Sep. 27th, 2037 07:58 pm
have_no_mercy: (workaholic)
You've reached Tess Mercer. I am currently unable to take your call, so please leave a message and someone will get back to you as soon as possible.
have_no_mercy: (Default)
Full Name: Lutessa Lena Luthor, Tess Mercer (legal)
Birthdate: November 12, 1981, January 8, 1981 (as per adoption)
Age: 31
Gender: Female

Mother: Pamela Jenkins, Marie Mercer (adoptive)
Father: Lionel Luthor, Gerard Mercer (adoptive)
Siblings: Lex Luthor (half brother), Lucas Luthor (half brother), Julian Luthor/Grant Gabriel (half brother, deceased), Conner Kent (half-ish brother)
Spouse: None
Children: None
Other Family: Lochlan Luthor (grandfather, deceased), Eliza Luthor (grandmother, deceased)
Birthplace: Metropolis, Kansas, grew up in Houma, Lousisiana
Race/Ethnicity: Human
Religion: n/a

Height: 5' 10"
Weight: 140 lbs
Eyes: Blue
Hair: Auburn
Face & Complexion: Fair skinned; pretty but not overly so
Build: Slim/athletic
Defining Marks, scars, etc: Mole on left cheek
Physical Health: Very good

IQ (approximate is fine): Genius
Extrovert/Introvert: Introvert
Phobias/Fears: Abandonment; being perceived as weak
Mental Health: Better than it has any right to be

Occupation: CEO of Luthorcorp; Owner/Managing Director of the Daily PLanet; Owner/CEO of Mercer Media Group
Education: MSc, Harvard University
Home: Metropolis, Kansas
Finance: Filthy rich

Abilities: Genius level IQ; well versed in several forms of martial arts and weaponry; excellent IT skills
have_no_mercy: (Default)
She follows him up the stairs of Milliways to the personal rooms and stops outside her own. Once the door is unlocked, she enters, tossing the keys on a table.

There's a small bar still set up in one corner and she nods toward it.

"Help yourself. There's glasses if you forgot yours."
have_no_mercy: (Default)
Tess sits in an upscale restaurant in the heart of San Francisco, expecting Eddie any moment. Poor thing can barely afford dinner, she wasn't about to ask him to fly to Metropolis for what is supposed to be a job interview. They can cross that logistics bridge if they get to it.

Having ordered a bottle of wine she sips her glass thoughtfully, staring out the window as she waits.
have_no_mercy: (Default)
The door opens directly into the study at Luthor mansion. Technically, it's a castle, but that tidbit is usually kept for people she's trying to impress in some way. Jim is not one of those people.

It's rather sparsely decorated for a room it's size; A fireplace that is always roaring, a couch off to the side, a large desk behind which is a comparatively small bookcase. It's dark, which the artwork helps convey. A large pair of heavy wooden doors adorn the far wall, presumably leading to the rest of the house.

The only real points of interest are the stained glass windows just behind the desk. Decorative "L"s are at the centre of each, one in green with a few extra symbols around it and the other plain in purple.

Tess strides and waves a hand around the immediate area.

"Make yourself comfortable, if you want. Drink?"
have_no_mercy: (checkmate)
This had to be the place.

When Checkmate had contacted her with an address, date and time, Tess got her plans in order quickly. She would go in alone, but had half the team watching her back from afar, ready to intervene if needed.

There doesn't seem to be anyone around the old warehouse, no cars parked outside, only a few crates stacked in the back of the large room.

“Hello?” She calls, her voice echoing a shakiness that she can't hide. Much as she likes doing her own dirty work, being bait is only fun when it's your idea.

Nothing answers except a high pitched laugh, a sound like nothing else Tess has ever heard before, giving her goosebumps and a very bad feeling about all of this.

After a few more silent moments, several young women emerge from behind the crates dressed in strange costumes, one with green spiked hair. She giggles again.

“Time's up, Hunger Dog,” says the one in front, a tall girl with leather straps in her hands.

This, these women are not Checkmate and she's in a hell of a lot more trouble than she thought.

A tall, elderly woman steps out of the shadows, someone Tess recognizes instantly. “I knew you wouldn't come if you thought it was me.”

“Damn right I wouldn't. You let me go.”

The woman laughs. “Oh, I never promised I wouldn't come back for you. You'll always be my little girl, Lutessa. You'll always belong with us.”

It's at that point the younger women begin to surround her and Tess realizes these are not the same girls she found at the orphanage. No, they're like their leader, Granny Goodness, from another world and with powers she can't fight against.

It's instinct that makes her run for the door.

“Abort!”
have_no_mercy: (checkmate)
She had found the figure several days ago on her desk, the white horse shining in the lights of her home office. Her home office. How they'd gotten in and out without security alerting her was distressing enough. Who they were was worse. They were supposed to be dead.

Of course, by rights, so was Tess.

On one hand she was curious to see what they wanted from her this time. On the other she was certain Lord was now in charge and the last thing she wanted was to see him again, let him take advantage of her one more time. She'd kill him before she let that happen and that, well, that just wouldn't make for a cooperative partnership.

She can't stop thinking about it. It makes her nervous, anxious and distracted. She tells the team, since they were the target last time, and everyone's on alert. Tess feels it more. Checkmate always comes for her first, the loyal white knight who betrayed them to their deaths.

It feels final this time, more so than last, and she doesn't know how she feels about that. She's never really had closure on anything about her past, despite her break from Lex, despite her going back home, despite everything, there's still a sense of underlying openness, as if she could still do more to make herself feel at peace with it all.

She hides it in the vault after having it tested. It's nothing more than a simple chess piece carved out of wood. Such a small thing to instill such fear, but fear of the unknown can be triggered by almost anything. She hopes she can laugh about it later, but for the time being, she tries to keep her emotions in check. Just like they taught her.

Soon, it will happen. She doesn't know when or how, but she knows it won't be much longer. And it's the waiting game that just might be the final straw.
have_no_mercy: (Default)
Tess leads Jim to her room and ushers him inside.

"Shame, I don't have a table."

She tosses the deck of cards on the bed.

"I guess we'll just have to play there."
have_no_mercy: (checkmate)
It had been the worst flight of Tess’ life. Normally, she enjoys travelling by air. Not even turbulence bothers her all that much. After all, once you blow up a plane you’re on the usual difficulties of flight don’t seem that important anymore.

She threw up as soon as they landed, something she chalked up to nerves. Mardi Gras had done nothing to prepare her for this. She should have known better than to expect it to have done anything significant.

This was not a party.

The drive wasn’t as long as she’d remembered, but it had been over fifteen years and she was so young then. She was fidgety the entire way, glad she wasn’t actually doing the driving. It took her ten minutes to get out of the car once they arrived.

Her first few footsteps toward the old, beaten down structure were shaky and at least once she thought she wasn’t going to make it, but she did. She got as close as she could before the memories threatened to overwhelm her and she threw up again.

How it was still standing she had no idea, but its time had come to an end. She steadied herself against her favourite childhood tree, a sense of calm washing over her, and she gave only one order.

"Burn it."

The property would be donated to the school district for environmental education. She’d finance the damn program if she had to.

But this?

This wasn’t home anymore.
have_no_mercy: (no mercy)
Tess takes Eric up to her room and ushers him inside.

He is still acting like a lost puppy, but this is better than letting a hungry, confused vampire wander around.

She sits on the bed and takes her shoes off to relax.
have_no_mercy: (no mercy)
Tess leads Jim upstairs to her room and shows him inside.

Hopefully, he's not looking to be impressed. As usual, her room is spartan with only the necessities in sight.

But really, the necessities are all they're going to need.

"Come on in."

Watchtower

Nov. 25th, 2016 02:32 pm
have_no_mercy: (foresty)
When they leave Milliways, Tess and Jim enter what looks very much like an elevator. That's because it is. Steel all around with a camera up in one corner.

Smile, Jim, you're on TessTV!

She presses the button for the top floor and then waits.
have_no_mercy: (Default)
As promised, Tess' room is not fancy. It's a mid-sized standard Milliways room, with a bed, dresser, a couple of arm chairs and a bathroom en suite. Just a big bedroom and nothing else. Well, besides the wet bar. It wouldn't be a Luthor room without one.

She follows Jim in and wastes no time in dropping her shoes and sweater on one of the chairs.

Her skirt hits the floor not long after.
have_no_mercy: (workaholic)
It's been a long day for Tess. First a series of meeting at Luthorcorp, then checking in with Perry White about the Daily Planet and now a regular shift at Watchtower.

Thankfully, there's no alien invasion today.

She sits at her desk, dutifully monitoring all their systems, keeping an eye out should one happen to occur, or any other such catastrophe. So far, all signs are clear.

After a few more minutes of checking satellite images, she sighs and folds her hands on the top of the desk, her head following next.

Maybe she can catch some sleep while the world continues on.
have_no_mercy: (Default)
Tess' room isn't quite the spectacle one would think. She doesn't have time for decorating, so the only things that are actually hers are the clothes in the dresser.

Otherwise, it's all standard issue Milliways and a medium sized room at best. She isn't interested in luxury when she comes here; just a bed will do.

Especially in this case.
have_no_mercy: (curiosity kills)
1. Your Name:
2. Are we friends?
3. Do you have a crush/attracted to me?
4. Would you kiss me?
5. ...with tongue?
6. Would you enjoy it?
7. Would you ever ask me out or go out with me if I ask you out?
8. Would you make a move on me in a movie theatre?
9. Tell me one odd/interesting fact about you:
10. Would you take care of me when I'm sick?
11. Do you want to tell me something that you couldn't before?
12. If you heard a rumour about me, would you defend me?
13. Do you think I'm a good person?
14. Would you let me sleep with you (in the same bed)?
15. Do you think I'm hot?
16. Would you call me just because?
17. Would you ever listen to my problems even if they don't involve you?
18. If you could change anything about me, would you?
19. Would you have sex with me?
20. Would you come over for no reason just to hang out?
21. What do you like most about me (looks and/or personality)?
22. Will you post this so I can fill it out for you?
have_no_mercy: ([ooc] mama said)
I am off into the internetless wilderness as of late tomorrow for real Thanksgiving. I shall return sometime on Monday.

Happy Turkey Day, my fellow Canucks!
have_no_mercy: (over shoulder glance)
Just us three redheads.


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Tess Mercer

June 2019

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